1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}2 + 4 \cdot \left(\frac{x}{y} - \frac{z}{y}\right)double f(double x, double y, double z) {
double r175133 = 1.0;
double r175134 = 4.0;
double r175135 = x;
double r175136 = y;
double r175137 = 0.25;
double r175138 = r175136 * r175137;
double r175139 = r175135 + r175138;
double r175140 = z;
double r175141 = r175139 - r175140;
double r175142 = r175134 * r175141;
double r175143 = r175142 / r175136;
double r175144 = r175133 + r175143;
return r175144;
}
double f(double x, double y, double z) {
double r175145 = 2.0;
double r175146 = 4.0;
double r175147 = x;
double r175148 = y;
double r175149 = r175147 / r175148;
double r175150 = z;
double r175151 = r175150 / r175148;
double r175152 = r175149 - r175151;
double r175153 = r175146 * r175152;
double r175154 = r175145 + r175153;
return r175154;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019323
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))