1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{1}{y - z} \cdot \frac{x}{y - t}double f(double x, double y, double z, double t) {
double r174561 = 1.0;
double r174562 = x;
double r174563 = y;
double r174564 = z;
double r174565 = r174563 - r174564;
double r174566 = t;
double r174567 = r174563 - r174566;
double r174568 = r174565 * r174567;
double r174569 = r174562 / r174568;
double r174570 = r174561 - r174569;
return r174570;
}
double f(double x, double y, double z, double t) {
double r174571 = 1.0;
double r174572 = 1.0;
double r174573 = y;
double r174574 = z;
double r174575 = r174573 - r174574;
double r174576 = r174572 / r174575;
double r174577 = x;
double r174578 = t;
double r174579 = r174573 - r174578;
double r174580 = r174577 / r174579;
double r174581 = r174576 * r174580;
double r174582 = r174571 - r174581;
return r174582;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.6
rmApplied *-un-lft-identity0.6
Applied times-frac1.0
Final simplification1.0
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))