x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r146539 = x;
double r146540 = y;
double r146541 = 4.0;
double r146542 = r146540 * r146541;
double r146543 = z;
double r146544 = r146542 * r146543;
double r146545 = r146539 - r146544;
return r146545;
}
double f(double x, double y, double z) {
double r146546 = x;
double r146547 = y;
double r146548 = 4.0;
double r146549 = r146547 * r146548;
double r146550 = z;
double r146551 = r146549 * r146550;
double r146552 = r146546 - r146551;
return r146552;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))