x \cdot \cos y + z \cdot \sin y
\left(x \cdot {\left(\sqrt[3]{{\left(\cos y\right)}^{6}}\right)}^{\frac{1}{3}}\right) \cdot \sqrt[3]{\cos y} + z \cdot \sin ydouble f(double x, double y, double z) {
double r144140 = x;
double r144141 = y;
double r144142 = cos(r144141);
double r144143 = r144140 * r144142;
double r144144 = z;
double r144145 = sin(r144141);
double r144146 = r144144 * r144145;
double r144147 = r144143 + r144146;
return r144147;
}
double f(double x, double y, double z) {
double r144148 = x;
double r144149 = y;
double r144150 = cos(r144149);
double r144151 = 6.0;
double r144152 = pow(r144150, r144151);
double r144153 = cbrt(r144152);
double r144154 = 0.3333333333333333;
double r144155 = pow(r144153, r144154);
double r144156 = r144148 * r144155;
double r144157 = cbrt(r144150);
double r144158 = r144156 * r144157;
double r144159 = z;
double r144160 = sin(r144149);
double r144161 = r144159 * r144160;
double r144162 = r144158 + r144161;
return r144162;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied pow1/316.3
Applied pow1/316.2
Applied pow-prod-down0.2
Simplified0.2
rmApplied add-cbrt-cube0.2
Simplified0.2
Final simplification0.2
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))