x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(x, x, -\left(y \cdot 4\right) \cdot z\right)double f(double x, double y, double z) {
double r96694 = x;
double r96695 = r96694 * r96694;
double r96696 = y;
double r96697 = 4.0;
double r96698 = r96696 * r96697;
double r96699 = z;
double r96700 = r96698 * r96699;
double r96701 = r96695 - r96700;
return r96701;
}
double f(double x, double y, double z) {
double r96702 = x;
double r96703 = y;
double r96704 = 4.0;
double r96705 = r96703 * r96704;
double r96706 = z;
double r96707 = r96705 * r96706;
double r96708 = -r96707;
double r96709 = fma(r96702, r96702, r96708);
return r96709;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))