x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r135538 = x;
double r135539 = y;
double r135540 = r135539 * r135539;
double r135541 = r135538 - r135540;
return r135541;
}
double f(double x, double y) {
double r135542 = x;
double r135543 = y;
double r135544 = r135543 * r135543;
double r135545 = r135542 - r135544;
return r135545;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))