x \cdot y - z \cdot t
\mathsf{fma}\left(x, y, -t \cdot z\right)double f(double x, double y, double z, double t) {
double r91035 = x;
double r91036 = y;
double r91037 = r91035 * r91036;
double r91038 = z;
double r91039 = t;
double r91040 = r91038 * r91039;
double r91041 = r91037 - r91040;
return r91041;
}
double f(double x, double y, double z, double t) {
double r91042 = x;
double r91043 = y;
double r91044 = t;
double r91045 = z;
double r91046 = r91044 * r91045;
double r91047 = -r91046;
double r91048 = fma(r91042, r91043, r91047);
return r91048;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
rmApplied fma-neg0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))