\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(120, a, \left(x - y\right) \cdot \frac{60}{z - t}\right)double f(double x, double y, double z, double t, double a) {
double r521382 = 60.0;
double r521383 = x;
double r521384 = y;
double r521385 = r521383 - r521384;
double r521386 = r521382 * r521385;
double r521387 = z;
double r521388 = t;
double r521389 = r521387 - r521388;
double r521390 = r521386 / r521389;
double r521391 = a;
double r521392 = 120.0;
double r521393 = r521391 * r521392;
double r521394 = r521390 + r521393;
return r521394;
}
double f(double x, double y, double z, double t, double a) {
double r521395 = 120.0;
double r521396 = a;
double r521397 = x;
double r521398 = y;
double r521399 = r521397 - r521398;
double r521400 = 60.0;
double r521401 = z;
double r521402 = t;
double r521403 = r521401 - r521402;
double r521404 = r521400 / r521403;
double r521405 = r521399 * r521404;
double r521406 = fma(r521395, r521396, r521405);
return r521406;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.4 |
|---|---|
| Target | 0.2 |
| Herbie | 0.1 |
Initial program 0.4
Simplified0.4
rmApplied *-un-lft-identity0.4
Applied times-frac0.1
Simplified0.1
rmApplied *-un-lft-identity0.1
Applied associate-*l*0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))