x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r456803 = x;
double r456804 = y;
double r456805 = z;
double r456806 = r456804 * r456805;
double r456807 = r456803 - r456806;
return r456807;
}
double f(double x, double y, double z) {
double r456808 = x;
double r456809 = y;
double r456810 = z;
double r456811 = r456809 * r456810;
double r456812 = r456808 - r456811;
return r456812;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))