Average Error: 0.0 → 0.0
Time: 735.0ms
Precision: 64
\[x - y \cdot z\]
\[x - y \cdot z\]
x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
        double r456803 = x;
        double r456804 = y;
        double r456805 = z;
        double r456806 = r456804 * r456805;
        double r456807 = r456803 - r456806;
        return r456807;
}

double f(double x, double y, double z) {
        double r456808 = x;
        double r456809 = y;
        double r456810 = z;
        double r456811 = r456809 * r456810;
        double r456812 = r456808 - r456811;
        return r456812;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original0.0
Target0.0
Herbie0.0
\[\frac{x + y \cdot z}{\frac{x + y \cdot z}{x - y \cdot z}}\]

Derivation

  1. Initial program 0.0

    \[x - y \cdot z\]
  2. Final simplification0.0

    \[\leadsto x - y \cdot z\]

Reproduce

herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y z)
  :name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
  :precision binary64

  :herbie-target
  (/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))

  (- x (* y z)))