\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \frac{\frac{z}{t}}{\frac{t}{z}}\right)double f(double x, double y, double z, double t) {
double r447177 = x;
double r447178 = r447177 * r447177;
double r447179 = y;
double r447180 = r447179 * r447179;
double r447181 = r447178 / r447180;
double r447182 = z;
double r447183 = r447182 * r447182;
double r447184 = t;
double r447185 = r447184 * r447184;
double r447186 = r447183 / r447185;
double r447187 = r447181 + r447186;
return r447187;
}
double f(double x, double y, double z, double t) {
double r447188 = x;
double r447189 = y;
double r447190 = r447188 / r447189;
double r447191 = z;
double r447192 = t;
double r447193 = r447191 / r447192;
double r447194 = r447192 / r447191;
double r447195 = r447193 / r447194;
double r447196 = fma(r447190, r447190, r447195);
return r447196;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
| Original | 33.6 |
|---|---|
| Target | 0.4 |
| Herbie | 0.4 |
Initial program 33.6
Simplified18.7
rmApplied associate-/l*12.9
Simplified3.9
rmApplied associate-/r*0.4
Final simplification0.4
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y z t)
:name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
:precision binary64
:herbie-target
(+ (pow (/ x y) 2) (pow (/ z t) 2))
(+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))