\frac{x + y}{\left(x \cdot 2\right) \cdot y}\frac{0.5}{y} + \frac{0.5}{x}double f(double x, double y) {
double r459492 = x;
double r459493 = y;
double r459494 = r459492 + r459493;
double r459495 = 2.0;
double r459496 = r459492 * r459495;
double r459497 = r459496 * r459493;
double r459498 = r459494 / r459497;
return r459498;
}
double f(double x, double y) {
double r459499 = 0.5;
double r459500 = y;
double r459501 = r459499 / r459500;
double r459502 = x;
double r459503 = r459499 / r459502;
double r459504 = r459501 + r459503;
return r459504;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.6 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.6
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(+ (/ 0.5 x) (/ 0.5 y))
(/ (+ x y) (* (* x 2) y)))