\left(\left(x \cdot y - y \cdot y\right) + y \cdot y\right) - y \cdot z
\left(x - z\right) \cdot y
double f(double x, double y, double z) {
double r454179 = x;
double r454180 = y;
double r454181 = r454179 * r454180;
double r454182 = r454180 * r454180;
double r454183 = r454181 - r454182;
double r454184 = r454183 + r454182;
double r454185 = z;
double r454186 = r454180 * r454185;
double r454187 = r454184 - r454186;
return r454187;
}
double f(double x, double y, double z) {
double r454188 = x;
double r454189 = z;
double r454190 = r454188 - r454189;
double r454191 = y;
double r454192 = r454190 * r454191;
return r454192;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 12.5 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 12.5
Simplified0.0
Final simplification0.0
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, D"
:precision binary64
:herbie-target
(* (- x z) y)
(- (+ (- (* x y) (* y y)) (* y y)) (* y z)))