Average Error: 0.1 → 0.1
Time: 19.5s
Precision: 64
\[\left(\left(x \cdot x + y \cdot y\right) + y \cdot y\right) + y \cdot y\]
\[\mathsf{fma}\left(x, x, \left(3 \cdot y\right) \cdot y\right)\]
\left(\left(x \cdot x + y \cdot y\right) + y \cdot y\right) + y \cdot y
\mathsf{fma}\left(x, x, \left(3 \cdot y\right) \cdot y\right)
double f(double x, double y) {
        double r366138 = x;
        double r366139 = r366138 * r366138;
        double r366140 = y;
        double r366141 = r366140 * r366140;
        double r366142 = r366139 + r366141;
        double r366143 = r366142 + r366141;
        double r366144 = r366143 + r366141;
        return r366144;
}

double f(double x, double y) {
        double r366145 = x;
        double r366146 = 3.0;
        double r366147 = y;
        double r366148 = r366146 * r366147;
        double r366149 = r366148 * r366147;
        double r366150 = fma(r366145, r366145, r366149);
        return r366150;
}

Error

Bits error versus x

Bits error versus y

Target

Original0.1
Target0.1
Herbie0.1
\[x \cdot x + y \cdot \left(y + \left(y + y\right)\right)\]

Derivation

  1. Initial program 0.1

    \[\left(\left(x \cdot x + y \cdot y\right) + y \cdot y\right) + y \cdot y\]
  2. Simplified0.1

    \[\leadsto \color{blue}{\mathsf{fma}\left(x, x, 3 \cdot \left(y \cdot y\right)\right)}\]
  3. Using strategy rm
  4. Applied associate-*r*0.1

    \[\leadsto \mathsf{fma}\left(x, x, \color{blue}{\left(3 \cdot y\right) \cdot y}\right)\]
  5. Final simplification0.1

    \[\leadsto \mathsf{fma}\left(x, x, \left(3 \cdot y\right) \cdot y\right)\]

Reproduce

herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y)
  :name "Linear.Quaternion:$c/ from linear-1.19.1.3, E"
  :precision binary64

  :herbie-target
  (+ (* x x) (* y (+ y (+ y y))))

  (+ (+ (+ (* x x) (* y y)) (* y y)) (* y y)))