1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{1}{y - z} \cdot \frac{x}{y - t}double f(double x, double y, double z, double t) {
double r214399 = 1.0;
double r214400 = x;
double r214401 = y;
double r214402 = z;
double r214403 = r214401 - r214402;
double r214404 = t;
double r214405 = r214401 - r214404;
double r214406 = r214403 * r214405;
double r214407 = r214400 / r214406;
double r214408 = r214399 - r214407;
return r214408;
}
double f(double x, double y, double z, double t) {
double r214409 = 1.0;
double r214410 = 1.0;
double r214411 = y;
double r214412 = z;
double r214413 = r214411 - r214412;
double r214414 = r214410 / r214413;
double r214415 = x;
double r214416 = t;
double r214417 = r214411 - r214416;
double r214418 = r214415 / r214417;
double r214419 = r214414 * r214418;
double r214420 = r214409 - r214419;
return r214420;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.6
rmApplied *-un-lft-identity0.6
Applied times-frac1.0
Final simplification1.0
herbie shell --seed 2019323
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))