x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r119143 = x;
double r119144 = y;
double r119145 = r119144 * r119144;
double r119146 = r119143 - r119145;
return r119146;
}
double f(double x, double y) {
double r119147 = x;
double r119148 = y;
double r119149 = r119148 * r119148;
double r119150 = r119147 - r119149;
return r119150;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019323
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))