x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r129396 = x;
double r129397 = y;
double r129398 = r129396 * r129397;
double r129399 = z;
double r129400 = t;
double r129401 = r129399 * r129400;
double r129402 = r129398 + r129401;
return r129402;
}
double f(double x, double y, double z, double t) {
double r129403 = x;
double r129404 = y;
double r129405 = r129403 * r129404;
double r129406 = z;
double r129407 = t;
double r129408 = r129406 * r129407;
double r129409 = r129405 + r129408;
return r129409;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019323
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))