x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r90212 = x;
double r90213 = y;
double r90214 = r90212 * r90213;
double r90215 = z;
double r90216 = t;
double r90217 = r90215 * r90216;
double r90218 = r90214 - r90217;
return r90218;
}
double f(double x, double y, double z, double t) {
double r90219 = x;
double r90220 = y;
double r90221 = r90219 * r90220;
double r90222 = z;
double r90223 = t;
double r90224 = r90222 * r90223;
double r90225 = r90221 - r90224;
return r90225;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019323
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))