\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}\sqrt{\left|\frac{x}{y}\right|} \cdot {\left(\left|\frac{x}{y}\right|\right)}^{\frac{3}{2}} + \sqrt{\left|\frac{z}{t}\right|} \cdot {\left(\left|\frac{z}{t}\right|\right)}^{\frac{3}{2}}double f(double x, double y, double z, double t) {
double r489655 = x;
double r489656 = r489655 * r489655;
double r489657 = y;
double r489658 = r489657 * r489657;
double r489659 = r489656 / r489658;
double r489660 = z;
double r489661 = r489660 * r489660;
double r489662 = t;
double r489663 = r489662 * r489662;
double r489664 = r489661 / r489663;
double r489665 = r489659 + r489664;
return r489665;
}
double f(double x, double y, double z, double t) {
double r489666 = x;
double r489667 = y;
double r489668 = r489666 / r489667;
double r489669 = fabs(r489668);
double r489670 = sqrt(r489669);
double r489671 = 1.5;
double r489672 = pow(r489669, r489671);
double r489673 = r489670 * r489672;
double r489674 = z;
double r489675 = t;
double r489676 = r489674 / r489675;
double r489677 = fabs(r489676);
double r489678 = sqrt(r489677);
double r489679 = pow(r489677, r489671);
double r489680 = r489678 * r489679;
double r489681 = r489673 + r489680;
return r489681;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 33.6 |
|---|---|
| Target | 0.4 |
| Herbie | 0.5 |
Initial program 33.6
rmApplied add-sqr-sqrt33.6
Simplified33.6
Simplified18.7
rmApplied add-sqr-sqrt18.8
Simplified18.7
Simplified0.4
rmApplied add-sqr-sqrt0.5
Applied associate-*l*0.5
Simplified0.5
rmApplied add-sqr-sqrt0.5
Applied associate-*l*0.5
Simplified0.5
Final simplification0.5
herbie shell --seed 2019323
(FPCore (x y z t)
:name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
:precision binary64
:herbie-target
(+ (pow (/ x y) 2) (pow (/ z t) 2))
(+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))