x \cdot 2 - y
x \cdot 2 - y
double f(double x, double y) {
double r160407 = x;
double r160408 = 2.0;
double r160409 = r160407 * r160408;
double r160410 = y;
double r160411 = r160409 - r160410;
return r160411;
}
double f(double x, double y) {
double r160412 = x;
double r160413 = 2.0;
double r160414 = r160412 * r160413;
double r160415 = y;
double r160416 = r160414 - r160415;
return r160416;
}



Bits error versus x



Bits error versus y
Results
Initial program 0
Final simplification0
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, C"
:precision binary64
(- (* x 2) y))