1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{1}{y - z} \cdot \frac{x}{y - t}double f(double x, double y, double z, double t) {
double r156921 = 1.0;
double r156922 = x;
double r156923 = y;
double r156924 = z;
double r156925 = r156923 - r156924;
double r156926 = t;
double r156927 = r156923 - r156926;
double r156928 = r156925 * r156927;
double r156929 = r156922 / r156928;
double r156930 = r156921 - r156929;
return r156930;
}
double f(double x, double y, double z, double t) {
double r156931 = 1.0;
double r156932 = 1.0;
double r156933 = y;
double r156934 = z;
double r156935 = r156933 - r156934;
double r156936 = r156932 / r156935;
double r156937 = x;
double r156938 = t;
double r156939 = r156933 - r156938;
double r156940 = r156937 / r156939;
double r156941 = r156936 * r156940;
double r156942 = r156931 - r156941;
return r156942;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.6
rmApplied *-un-lft-identity0.6
Applied times-frac1.0
Final simplification1.0
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))