x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r136507 = x;
double r136508 = y;
double r136509 = 4.0;
double r136510 = r136508 * r136509;
double r136511 = z;
double r136512 = r136510 * r136511;
double r136513 = r136507 - r136512;
return r136513;
}
double f(double x, double y, double z) {
double r136514 = x;
double r136515 = y;
double r136516 = 4.0;
double r136517 = r136515 * r136516;
double r136518 = z;
double r136519 = r136517 * r136518;
double r136520 = r136514 - r136519;
return r136520;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))