x \cdot \cos y + z \cdot \sin y
\left(x \cdot {\left(\sqrt[3]{{\left(\cos y\right)}^{6}}\right)}^{\frac{1}{3}}\right) \cdot \sqrt[3]{\cos y} + z \cdot \sin ydouble f(double x, double y, double z) {
double r142290 = x;
double r142291 = y;
double r142292 = cos(r142291);
double r142293 = r142290 * r142292;
double r142294 = z;
double r142295 = sin(r142291);
double r142296 = r142294 * r142295;
double r142297 = r142293 + r142296;
return r142297;
}
double f(double x, double y, double z) {
double r142298 = x;
double r142299 = y;
double r142300 = cos(r142299);
double r142301 = 6.0;
double r142302 = pow(r142300, r142301);
double r142303 = cbrt(r142302);
double r142304 = 0.3333333333333333;
double r142305 = pow(r142303, r142304);
double r142306 = r142298 * r142305;
double r142307 = cbrt(r142300);
double r142308 = r142306 * r142307;
double r142309 = z;
double r142310 = sin(r142299);
double r142311 = r142309 * r142310;
double r142312 = r142308 + r142311;
return r142312;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied pow1/316.3
Applied pow1/316.2
Applied pow-prod-down0.2
Simplified0.2
rmApplied add-cbrt-cube0.2
Simplified0.2
Final simplification0.2
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))