x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(x, x, -\left(y \cdot 4\right) \cdot z\right)double f(double x, double y, double z) {
double r147930 = x;
double r147931 = r147930 * r147930;
double r147932 = y;
double r147933 = 4.0;
double r147934 = r147932 * r147933;
double r147935 = z;
double r147936 = r147934 * r147935;
double r147937 = r147931 - r147936;
return r147937;
}
double f(double x, double y, double z) {
double r147938 = x;
double r147939 = y;
double r147940 = 4.0;
double r147941 = r147939 * r147940;
double r147942 = z;
double r147943 = r147941 * r147942;
double r147944 = -r147943;
double r147945 = fma(r147938, r147938, r147944);
return r147945;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))