x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r128318 = x;
double r128319 = y;
double r128320 = r128319 * r128319;
double r128321 = r128318 - r128320;
return r128321;
}
double f(double x, double y) {
double r128322 = x;
double r128323 = y;
double r128324 = r128323 * r128323;
double r128325 = r128322 - r128324;
return r128325;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))