\left(x + \sin y\right) + z \cdot \cos y
\mathsf{fma}\left(\cos y, z, x + \sin y\right)double f(double x, double y, double z) {
double r116761 = x;
double r116762 = y;
double r116763 = sin(r116762);
double r116764 = r116761 + r116763;
double r116765 = z;
double r116766 = cos(r116762);
double r116767 = r116765 * r116766;
double r116768 = r116764 + r116767;
return r116768;
}
double f(double x, double y, double z) {
double r116769 = y;
double r116770 = cos(r116769);
double r116771 = z;
double r116772 = x;
double r116773 = sin(r116769);
double r116774 = r116772 + r116773;
double r116775 = fma(r116770, r116771, r116774);
return r116775;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))