x \cdot \left(\left(\left(\left(y + z\right) + z\right) + y\right) + t\right) + y \cdot 5
\mathsf{fma}\left(x, \left(\left(\left(y + z\right) + z\right) + y\right) + t, y \cdot 5\right)double f(double x, double y, double z, double t) {
double r101290 = x;
double r101291 = y;
double r101292 = z;
double r101293 = r101291 + r101292;
double r101294 = r101293 + r101292;
double r101295 = r101294 + r101291;
double r101296 = t;
double r101297 = r101295 + r101296;
double r101298 = r101290 * r101297;
double r101299 = 5.0;
double r101300 = r101291 * r101299;
double r101301 = r101298 + r101300;
return r101301;
}
double f(double x, double y, double z, double t) {
double r101302 = x;
double r101303 = y;
double r101304 = z;
double r101305 = r101303 + r101304;
double r101306 = r101305 + r101304;
double r101307 = r101306 + r101303;
double r101308 = t;
double r101309 = r101307 + r101308;
double r101310 = 5.0;
double r101311 = r101303 * r101310;
double r101312 = fma(r101302, r101309, r101311);
return r101312;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.1
rmApplied fma-def0.1
Final simplification0.1
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y z t)
:name "Graphics.Rendering.Plot.Render.Plot.Legend:renderLegendOutside from plot-0.2.3.4, B"
:precision binary64
(+ (* x (+ (+ (+ (+ y z) z) y) t)) (* y 5)))