x \cdot y - z \cdot t
\mathsf{fma}\left(x, y, -t \cdot z\right)double f(double x, double y, double z, double t) {
double r102711 = x;
double r102712 = y;
double r102713 = r102711 * r102712;
double r102714 = z;
double r102715 = t;
double r102716 = r102714 * r102715;
double r102717 = r102713 - r102716;
return r102717;
}
double f(double x, double y, double z, double t) {
double r102718 = x;
double r102719 = y;
double r102720 = t;
double r102721 = z;
double r102722 = r102720 * r102721;
double r102723 = -r102722;
double r102724 = fma(r102718, r102719, r102723);
return r102724;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
rmApplied fma-neg0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))