x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r583622 = x;
double r583623 = y;
double r583624 = z;
double r583625 = r583623 * r583624;
double r583626 = r583622 - r583625;
return r583626;
}
double f(double x, double y, double z) {
double r583627 = x;
double r583628 = y;
double r583629 = z;
double r583630 = r583628 * r583629;
double r583631 = r583627 - r583630;
return r583631;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))