\frac{x - y}{\left(x \cdot 2\right) \cdot y}\frac{1}{2 \cdot y} - \frac{1}{x \cdot 2}double f(double x, double y) {
double r356926 = x;
double r356927 = y;
double r356928 = r356926 - r356927;
double r356929 = 2.0;
double r356930 = r356926 * r356929;
double r356931 = r356930 * r356927;
double r356932 = r356928 / r356931;
return r356932;
}
double f(double x, double y) {
double r356933 = 1.0;
double r356934 = 2.0;
double r356935 = y;
double r356936 = r356934 * r356935;
double r356937 = r356933 / r356936;
double r356938 = x;
double r356939 = r356938 * r356934;
double r356940 = r356933 / r356939;
double r356941 = r356937 - r356940;
return r356941;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.6 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.6
rmApplied div-sub15.6
Simplified11.7
Simplified0.0
Final simplification0.0
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(- (/ 0.5 y) (/ 0.5 x))
(/ (- x y) (* (* x 2) y)))