1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\mathsf{fma}\left(0.75 + \left(\frac{x}{y} - \frac{z}{y}\right), 4, 1\right)double f(double x, double y, double z) {
double r166791 = 1.0;
double r166792 = 4.0;
double r166793 = x;
double r166794 = y;
double r166795 = 0.75;
double r166796 = r166794 * r166795;
double r166797 = r166793 + r166796;
double r166798 = z;
double r166799 = r166797 - r166798;
double r166800 = r166792 * r166799;
double r166801 = r166800 / r166794;
double r166802 = r166791 + r166801;
return r166802;
}
double f(double x, double y, double z) {
double r166803 = 0.75;
double r166804 = x;
double r166805 = y;
double r166806 = r166804 / r166805;
double r166807 = z;
double r166808 = r166807 / r166805;
double r166809 = r166806 - r166808;
double r166810 = r166803 + r166809;
double r166811 = 4.0;
double r166812 = 1.0;
double r166813 = fma(r166810, r166811, r166812);
return r166813;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.2
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))