1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}2 + 4 \cdot \left(\frac{x}{y} - \frac{z}{y}\right)double f(double x, double y, double z) {
double r186420 = 1.0;
double r186421 = 4.0;
double r186422 = x;
double r186423 = y;
double r186424 = 0.25;
double r186425 = r186423 * r186424;
double r186426 = r186422 + r186425;
double r186427 = z;
double r186428 = r186426 - r186427;
double r186429 = r186421 * r186428;
double r186430 = r186429 / r186423;
double r186431 = r186420 + r186430;
return r186431;
}
double f(double x, double y, double z) {
double r186432 = 2.0;
double r186433 = 4.0;
double r186434 = x;
double r186435 = y;
double r186436 = r186434 / r186435;
double r186437 = z;
double r186438 = r186437 / r186435;
double r186439 = r186436 - r186438;
double r186440 = r186433 * r186439;
double r186441 = r186432 + r186440;
return r186441;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))