1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{1}{y - z} \cdot \frac{x}{y - t}double f(double x, double y, double z, double t) {
double r185527 = 1.0;
double r185528 = x;
double r185529 = y;
double r185530 = z;
double r185531 = r185529 - r185530;
double r185532 = t;
double r185533 = r185529 - r185532;
double r185534 = r185531 * r185533;
double r185535 = r185528 / r185534;
double r185536 = r185527 - r185535;
return r185536;
}
double f(double x, double y, double z, double t) {
double r185537 = 1.0;
double r185538 = 1.0;
double r185539 = y;
double r185540 = z;
double r185541 = r185539 - r185540;
double r185542 = r185538 / r185541;
double r185543 = x;
double r185544 = t;
double r185545 = r185539 - r185544;
double r185546 = r185543 / r185545;
double r185547 = r185542 * r185546;
double r185548 = r185537 - r185547;
return r185548;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.6
rmApplied *-un-lft-identity0.6
Applied times-frac1.0
Final simplification1.0
herbie shell --seed 2019323
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))