x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r118695 = x;
double r118696 = y;
double r118697 = 4.0;
double r118698 = r118696 * r118697;
double r118699 = z;
double r118700 = r118698 * r118699;
double r118701 = r118695 - r118700;
return r118701;
}
double f(double x, double y, double z) {
double r118702 = x;
double r118703 = y;
double r118704 = 4.0;
double r118705 = r118703 * r118704;
double r118706 = z;
double r118707 = r118705 * r118706;
double r118708 = r118702 - r118707;
return r118708;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019323
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))