x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r156256 = x;
double r156257 = r156256 * r156256;
double r156258 = y;
double r156259 = 4.0;
double r156260 = r156258 * r156259;
double r156261 = z;
double r156262 = r156260 * r156261;
double r156263 = r156257 - r156262;
return r156263;
}
double f(double x, double y, double z) {
double r156264 = x;
double r156265 = r156264 * r156264;
double r156266 = y;
double r156267 = 4.0;
double r156268 = r156266 * r156267;
double r156269 = z;
double r156270 = r156268 * r156269;
double r156271 = r156265 - r156270;
return r156271;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019323
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))