x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r96996 = x;
double r96997 = y;
double r96998 = r96997 * r96997;
double r96999 = r96996 - r96998;
return r96999;
}
double f(double x, double y) {
double r97000 = x;
double r97001 = y;
double r97002 = r97001 * r97001;
double r97003 = r97000 - r97002;
return r97003;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019323
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))