x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r103178 = x;
double r103179 = y;
double r103180 = r103178 * r103179;
double r103181 = z;
double r103182 = t;
double r103183 = r103181 * r103182;
double r103184 = r103180 - r103183;
return r103184;
}
double f(double x, double y, double z, double t) {
double r103185 = x;
double r103186 = y;
double r103187 = r103185 * r103186;
double r103188 = z;
double r103189 = t;
double r103190 = r103188 * r103189;
double r103191 = r103187 - r103190;
return r103191;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019323
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))