\frac{\left(\frac{8}{3} \cdot \sin \left(x \cdot 0.5\right)\right) \cdot \sin \left(x \cdot 0.5\right)}{\sin x}\frac{8 \cdot \sin \left(0.5 \cdot x\right)}{3} \cdot \frac{1}{\log \left(e^{\frac{\sin x}{\sin \left(x \cdot 0.5\right)}}\right)}double f(double x) {
double r402833 = 8.0;
double r402834 = 3.0;
double r402835 = r402833 / r402834;
double r402836 = x;
double r402837 = 0.5;
double r402838 = r402836 * r402837;
double r402839 = sin(r402838);
double r402840 = r402835 * r402839;
double r402841 = r402840 * r402839;
double r402842 = sin(r402836);
double r402843 = r402841 / r402842;
return r402843;
}
double f(double x) {
double r402844 = 8.0;
double r402845 = 0.5;
double r402846 = x;
double r402847 = r402845 * r402846;
double r402848 = sin(r402847);
double r402849 = r402844 * r402848;
double r402850 = 3.0;
double r402851 = r402849 / r402850;
double r402852 = 1.0;
double r402853 = sin(r402846);
double r402854 = r402846 * r402845;
double r402855 = sin(r402854);
double r402856 = r402853 / r402855;
double r402857 = exp(r402856);
double r402858 = log(r402857);
double r402859 = r402852 / r402858;
double r402860 = r402851 * r402859;
return r402860;
}




Bits error versus x
Results
| Original | 14.8 |
|---|---|
| Target | 0.3 |
| Herbie | 0.4 |
Initial program 14.8
rmApplied associate-/l*0.5
rmApplied associate-*l/0.3
Simplified0.3
rmApplied div-inv0.3
rmApplied add-log-exp0.4
Final simplification0.4
herbie shell --seed 2019323
(FPCore (x)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, A"
:precision binary64
:herbie-target
(/ (/ (* 8 (sin (* x 0.5))) 3) (/ (sin x) (sin (* x 0.5))))
(/ (* (* (/ 8 3) (sin (* x 0.5))) (sin (* x 0.5))) (sin x)))