1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}4 + \left(\frac{x}{y} - \frac{z}{y}\right) \cdot 4double f(double x, double y, double z) {
double r225832 = 1.0;
double r225833 = 4.0;
double r225834 = x;
double r225835 = y;
double r225836 = 0.75;
double r225837 = r225835 * r225836;
double r225838 = r225834 + r225837;
double r225839 = z;
double r225840 = r225838 - r225839;
double r225841 = r225833 * r225840;
double r225842 = r225841 / r225835;
double r225843 = r225832 + r225842;
return r225843;
}
double f(double x, double y, double z) {
double r225844 = 4.0;
double r225845 = x;
double r225846 = y;
double r225847 = r225845 / r225846;
double r225848 = z;
double r225849 = r225848 / r225846;
double r225850 = r225847 - r225849;
double r225851 = r225850 * r225844;
double r225852 = r225844 + r225851;
return r225852;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.2
Simplified0.0
rmApplied div-sub0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019323
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))