1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}2 + 4 \cdot \left(\frac{x}{y} - \frac{z}{y}\right)double f(double x, double y, double z) {
double r151874 = 1.0;
double r151875 = 4.0;
double r151876 = x;
double r151877 = y;
double r151878 = 0.25;
double r151879 = r151877 * r151878;
double r151880 = r151876 + r151879;
double r151881 = z;
double r151882 = r151880 - r151881;
double r151883 = r151875 * r151882;
double r151884 = r151883 / r151877;
double r151885 = r151874 + r151884;
return r151885;
}
double f(double x, double y, double z) {
double r151886 = 2.0;
double r151887 = 4.0;
double r151888 = x;
double r151889 = y;
double r151890 = r151888 / r151889;
double r151891 = z;
double r151892 = r151891 / r151889;
double r151893 = r151890 - r151892;
double r151894 = r151887 * r151893;
double r151895 = r151886 + r151894;
return r151895;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019323
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))