\left(\left(d1 \cdot d2 - d1 \cdot d3\right) + d4 \cdot d1\right) - d1 \cdot d1
d1 \cdot \left(\left(\left(d2 - d3\right) + d4\right) - d1\right)
double f(double d1, double d2, double d3, double d4) {
double r162641 = d1;
double r162642 = d2;
double r162643 = r162641 * r162642;
double r162644 = d3;
double r162645 = r162641 * r162644;
double r162646 = r162643 - r162645;
double r162647 = d4;
double r162648 = r162647 * r162641;
double r162649 = r162646 + r162648;
double r162650 = r162641 * r162641;
double r162651 = r162649 - r162650;
return r162651;
}
double f(double d1, double d2, double d3, double d4) {
double r162652 = d1;
double r162653 = d2;
double r162654 = d3;
double r162655 = r162653 - r162654;
double r162656 = d4;
double r162657 = r162655 + r162656;
double r162658 = r162657 - r162652;
double r162659 = r162652 * r162658;
return r162659;
}




Bits error versus d1




Bits error versus d2




Bits error versus d3




Bits error versus d4
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019323 +o rules:numerics
(FPCore (d1 d2 d3 d4)
:name "FastMath dist4"
:precision binary64
:herbie-target
(* d1 (- (+ (- d2 d3) d4) d1))
(- (+ (- (* d1 d2) (* d1 d3)) (* d4 d1)) (* d1 d1)))