x \cdot 2 - y
x \cdot 2 - y
double f(double x, double y) {
double r152076 = x;
double r152077 = 2.0;
double r152078 = r152076 * r152077;
double r152079 = y;
double r152080 = r152078 - r152079;
return r152080;
}
double f(double x, double y) {
double r152081 = x;
double r152082 = 2.0;
double r152083 = r152081 * r152082;
double r152084 = y;
double r152085 = r152083 - r152084;
return r152085;
}



Bits error versus x



Bits error versus y
Results
Initial program 0
Final simplification0
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, C"
:precision binary64
(- (* x 2) y))