x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r145257 = x;
double r145258 = y;
double r145259 = 4.0;
double r145260 = r145258 * r145259;
double r145261 = z;
double r145262 = r145260 * r145261;
double r145263 = r145257 - r145262;
return r145263;
}
double f(double x, double y, double z) {
double r145264 = x;
double r145265 = y;
double r145266 = 4.0;
double r145267 = r145265 * r145266;
double r145268 = z;
double r145269 = r145267 * r145268;
double r145270 = r145264 - r145269;
return r145270;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))