x \cdot \cos y - z \cdot \sin y
\left(x \cdot {\left(\sqrt[3]{{\left(\cos y\right)}^{6}}\right)}^{\frac{1}{3}}\right) \cdot \sqrt[3]{\cos y} - z \cdot \sin ydouble f(double x, double y, double z) {
double r144218 = x;
double r144219 = y;
double r144220 = cos(r144219);
double r144221 = r144218 * r144220;
double r144222 = z;
double r144223 = sin(r144219);
double r144224 = r144222 * r144223;
double r144225 = r144221 - r144224;
return r144225;
}
double f(double x, double y, double z) {
double r144226 = x;
double r144227 = y;
double r144228 = cos(r144227);
double r144229 = 6.0;
double r144230 = pow(r144228, r144229);
double r144231 = cbrt(r144230);
double r144232 = 0.3333333333333333;
double r144233 = pow(r144231, r144232);
double r144234 = r144226 * r144233;
double r144235 = cbrt(r144228);
double r144236 = r144234 * r144235;
double r144237 = z;
double r144238 = sin(r144227);
double r144239 = r144237 * r144238;
double r144240 = r144236 - r144239;
return r144240;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied pow1/316.3
Applied pow1/316.2
Applied pow-prod-down0.2
Simplified0.2
rmApplied add-cbrt-cube0.2
Simplified0.2
Final simplification0.2
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))