x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(x, x, -\left(y \cdot 4\right) \cdot z\right)double f(double x, double y, double z) {
double r117590 = x;
double r117591 = r117590 * r117590;
double r117592 = y;
double r117593 = 4.0;
double r117594 = r117592 * r117593;
double r117595 = z;
double r117596 = r117594 * r117595;
double r117597 = r117591 - r117596;
return r117597;
}
double f(double x, double y, double z) {
double r117598 = x;
double r117599 = y;
double r117600 = 4.0;
double r117601 = r117599 * r117600;
double r117602 = z;
double r117603 = r117601 * r117602;
double r117604 = -r117603;
double r117605 = fma(r117598, r117598, r117604);
return r117605;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))