x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r123404 = x;
double r123405 = y;
double r123406 = r123405 * r123405;
double r123407 = r123404 - r123406;
return r123407;
}
double f(double x, double y) {
double r123408 = x;
double r123409 = y;
double r123410 = r123409 * r123409;
double r123411 = r123408 - r123410;
return r123411;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))