\left(x \cdot y + z\right) \cdot y + t
\left(x \cdot y + z\right) \cdot y + t
double f(double x, double y, double z, double t) {
double r111659 = x;
double r111660 = y;
double r111661 = r111659 * r111660;
double r111662 = z;
double r111663 = r111661 + r111662;
double r111664 = r111663 * r111660;
double r111665 = t;
double r111666 = r111664 + r111665;
return r111666;
}
double f(double x, double y, double z, double t) {
double r111667 = x;
double r111668 = y;
double r111669 = r111667 * r111668;
double r111670 = z;
double r111671 = r111669 + r111670;
double r111672 = r111671 * r111668;
double r111673 = t;
double r111674 = r111672 + r111673;
return r111674;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y z t)
:name "Language.Haskell.HsColour.ColourHighlight:unbase from hscolour-1.23"
:precision binary64
(+ (* (+ (* x y) z) y) t))