x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r93437 = x;
double r93438 = y;
double r93439 = r93437 * r93438;
double r93440 = z;
double r93441 = t;
double r93442 = r93440 * r93441;
double r93443 = r93439 + r93442;
return r93443;
}
double f(double x, double y, double z, double t) {
double r93444 = x;
double r93445 = y;
double r93446 = z;
double r93447 = t;
double r93448 = r93446 * r93447;
double r93449 = fma(r93444, r93445, r93448);
return r93449;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))