\left(x \cdot y + z \cdot t\right) + a \cdot b
\left(x \cdot y + z \cdot t\right) + a \cdot b
double f(double x, double y, double z, double t, double a, double b) {
double r86329 = x;
double r86330 = y;
double r86331 = r86329 * r86330;
double r86332 = z;
double r86333 = t;
double r86334 = r86332 * r86333;
double r86335 = r86331 + r86334;
double r86336 = a;
double r86337 = b;
double r86338 = r86336 * r86337;
double r86339 = r86335 + r86338;
return r86339;
}
double f(double x, double y, double z, double t, double a, double b) {
double r86340 = x;
double r86341 = y;
double r86342 = r86340 * r86341;
double r86343 = z;
double r86344 = t;
double r86345 = r86343 * r86344;
double r86346 = r86342 + r86345;
double r86347 = a;
double r86348 = b;
double r86349 = r86347 * r86348;
double r86350 = r86346 + r86349;
return r86350;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
:precision binary64
(+ (+ (* x y) (* z t)) (* a b)))