x \cdot y - z \cdot t
\mathsf{fma}\left(x, y, -t \cdot z\right)double f(double x, double y, double z, double t) {
double r86115 = x;
double r86116 = y;
double r86117 = r86115 * r86116;
double r86118 = z;
double r86119 = t;
double r86120 = r86118 * r86119;
double r86121 = r86117 - r86120;
return r86121;
}
double f(double x, double y, double z, double t) {
double r86122 = x;
double r86123 = y;
double r86124 = t;
double r86125 = z;
double r86126 = r86124 * r86125;
double r86127 = -r86126;
double r86128 = fma(r86122, r86123, r86127);
return r86128;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
rmApplied fma-neg0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))