x + y \cdot \left(z + x\right)
\mathsf{fma}\left(z + x, y, x\right)double f(double x, double y, double z) {
double r92899 = x;
double r92900 = y;
double r92901 = z;
double r92902 = r92901 + r92899;
double r92903 = r92900 * r92902;
double r92904 = r92899 + r92903;
return r92904;
}
double f(double x, double y, double z) {
double r92905 = z;
double r92906 = x;
double r92907 = r92905 + r92906;
double r92908 = y;
double r92909 = fma(r92907, r92908, r92906);
return r92909;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y z)
:name "Main:bigenough2 from A"
:precision binary64
(+ x (* y (+ z x))))